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Computer Games Design and Production BSc (Hons)

Other Courses:

The following courses also include this module in their teaching programme:-

Module CM0405 - Computer Games Design

(20.00 Credits)

SYNOPSIS OF MODULE
This module aims to introduce students to the Computer Games Industry and provide them with an understanding of the issues faced by the industry. Also to provide students with the ability to critically evaluate the quality of computer games, and to provide students with understanding and experience of the pre-production design phase of Computer Game production, covering practical issues as well as game design issues.

On completion of this module, the student will be able to demonstrate:
- The ability to critically evaluate computer games
- An understanding of gameplay issues in computer games design
- An appreciation of the nature of the computer games industry, and issues faced by the industry
- An understanding of core design and implementation issues for computer games software engineering projects
- The ability to create a games proposal document encompassing the above issues

The general concepts and principles will be delivered by means of lectures.

Students will undertake a range of seminar activities to reinforce and extend the principles and concepts delivered in the lectures. Students will be provided with an appropriate range of on-line materials to support their studies and assessment activities. Students will also be encouraged to play a range of computer games to widen their understanding of them.

The assessment for this module will have 2 parts:

1 A choice of three short essay questions plus a Game Design Proposal (50%).

2. A game design document in small groups. (50%)







INDICATIVE READING LIST OR OTHER LEARNING RESOURCES
Course Text:
Rollings & Adams (2007) Fundamentals of Game Design. Upper Saddle River; New Jersey

Strongly recommended:
•Bates, B. (2004) Game Design 2nd ed. Roseville (CA): Prima Tech
Oxland, K (2004) Gameplay and Design. Addison Wesley
Poole, S (2000) Trigger Happy. Fourth Estate.
Postmortems from "Game Developer" Austin Grossman (Editor)
Edge magazine
Develop magazine
Computer games magazines"
Rollings & Morris (2003) Game Architecture and Design. New Rider
A range of computer games, current and past.

Computer games magazines"
Rollings & Morris (2003) Game Architecture and Design. New Rider
A range of computer games, current and past.


OUTLINE SYLLABUS

- Introduction to computer games and the computer games industry, including critical evaluation of games (15%)
- Gameplay and related issues, such as game balance, narrative, puzzle design, characterisation. (35%)
- Design and implementation issues, such as game specification, level design, technology requirements etc. (25%)
- Industry issues, such as management of projects, ethics, professional issues, economic factors etc. (25%)


AIMS OF MODULE

1. To introduce students to the Computer Games Industry and provide them with an understanding of the issues faced by the industry.
2. To provide students with the ability to critically evaluate the quality of computer games.
3. To provide students with understanding and experience of the pre-production design phase of Computer Game production, covering practical issues as well as game design issues.


LEARNING OUTCOMES

On completion of this unit, the student will be able to demonstrate:
1. The ability to critically evaluate computer games
2. An understanding of gameplay issues in computer games design
3. An appreciation of the nature of the computer games industry, and issues faced by the industry
4. An understanding of core design and implementation issues for computer games software engineering projects
5. The ability to create a games proposal document encompassing the above issues


PREREQUISITES

None


COREQUISITE(S)

None


DISTANCE LEARNING DELIVERY

None


LEARNING, TEACHING AND ASSESSMENT STRATEGY

The general concepts and principles will be delivered by means of lectures.

Students will undertake a range of seminar activities to reinforce and extend the principles and concepts delivered in the lectures. Students will be provided with an appropriate range of on-line materials to support their studies and assessment activities.

Students will also be encouraged to play a range of computer games to widen their understanding of them.

The assessment for this module will have 3 parts:

1. A game review. The student will be expected to display intelligent critical evaluation of a videogame. (15%)
This will be early in the module.

2. A "smorgasbord" written assignment - e.g. choice of three short essay questions out of five to be answered.(35%).
This will be around halfway through the module.

3. A game proposal document. (50%)
This is a pre-production document for a computer game project and will follow the format outlined in the module. This will be at the end of the module.


IMPLICATIONS FOR CHOICE

Pre-requisite for
CM0511 Programming for Games 4
CM0557 System Design and Architecture
CM0607 Games Case Project
CM0608 Multimedia Assets for Computer Games





 

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