Grand Theft Bicycle: Can Interactivity make the Inactive Active?
Dr Stephen Gibson
Co-Investigators: Justin Love, MSc Student in Computer Science and Visual Art., University of Victoria, Canada; Jim Olson, Independent Graphic Designer, Calgary, Canada.
Grand Theft Bicycle is a game-art installation that uses the kinetic interface of a bike –modified with sensors – to allow users to ride through a 3D modification of a video game. The piece is an example of art-design-science collaboration and of a practice-based research project with possible offshoots in physical computing research and interface design.
Context
The transdisciplinary origins of this project mean that it will inevitably raise different questions depending on the audience;
- Young gamers will undoubtedly be most interested in the idea of a precisely modelled interface for controlling first-person shooter games.
- Those more aware of media art will be interested in the modelling aspect of the project in which the original Grand Theft Auto (GTA) game is taken apart and re-constructed as political critique.
- Those interested in aerobics and exercise will be intrigued by the use of the above interface to encourage users to engage in exercise without being aware of the extent of their exertions.
- Physical computing specialists will be interested in the use of a literal interface that is very cheap and transparent in its design.





