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Dr Steve Gibson

Associate Professor

Department: Northumbria School of Design

Steve Gibson is an interactive media artist, interface designer, electronic musician, and media curator with a diverse academic background, and an on-going practice that spans many disciplines. He is primarily interested in transdisciplinary collaborations between art, design and computing, and has concentrated his research work on tactile and physical interfaces and applications that enable a more healthy relationship with technology. His current research also explores the formal, theoretical and practical implications of Live and Real-time Visuals. He was formerly Senior Lecturer and Director of the Multimedia Program at Karlstad University in Sweden, and Associate Professor of Digital Media at University of Victoria, Canada. Steve has also had immediately publically facing roles as Curator and Director for the Media Art event Interactive Futures from 2002-07, and as Co-owner and Creative Director of a 10-person media company in Victoria, Canada, Limbic Media Corporation (2007-14).

Steve Gibson has an active practice that fuses immersive art, audio-visual performance and DIY design.  Over the past fifteen years he has created twelve prominent works, either as the primary artist or as a collaborator in a team. These have resulted in fifty-five performances or exhibitions over the past fifteen years. Over the course of his twenty-five year career he has presented at many world-leading venues including Ars Electronica, the Whitney Museum of American Art, Banff Centre for the Arts, Digital Art Weeks, the European Media Arts Festival, ISEA, and Cabaret Voltaire, Zurich. Over the past fifteen years he has worked as PI and CI on numerous research grants. His publishing career is also very active, with papers appearing in high profile books, journals and volumes including Leonardo Electronic Almanac, Springer, St. Martin’s Press, MIT Press, New World Perspectives, Urra Apogeo, and Passagen Verlag.

His alter-ego DJ Nord performs a weekly show on Culture Lab Radio and has supported acts such as Utah Saints.

Research Themes and Scholarly Interests

1. Real-Time Visuals – I am interested in the varied uses of Visuals in a real-time context, including performance, live cinema, gaming, projection mapping and information systems. Both my theoretical and practical research has been primarily concerned with this topic. I ran an AHRC-sponsored research network on Real-time Visuals in 2013-14 that culminated in a publication on Live Visuals for Leonardo Electronic Almanac. I am currently writing a co-authored book on Live Visuals to be publshed by Routledge in 2021.

2. Motion-tracking – I have worked on motion-tracking technologies for the past twenty-years plus. I have been lead beta-tester for the Gesture and Media System tracking environment for the past fifteen years. My work with these systems has included creating behaviours for controlling video playback with user-motion, multi-user sharing of immersive environments over high-speed networks, integration of various media – sound, light, video, text, spoken word - with body movement, and design of 3D spaces for multi-user interaction with immersive environments. I have worked on a project in this area with Northern Dance, funded through Creativity Works/European Regional Diversification Fund (ERDF), and am currently working on a funded ERDF Funded project with them.

3. Intelligent gaming – Between 2007 and 2016 I completed a project called Grand Theft Bicycle in which the user interaction is achieved by outfitting a stationary bicycle with sensors. This is part of my on-going interest in physical computing, and more particularly forms the core of a long-term research goal to create a series of interfaces that encourage users to physically interact with technologically based environments.

4. Transdisciplinarity, as evidenced by a new generation of researchers who work across different disciplines. These researchers work not just collaboratively but employ the skill-set from one discipline and apply it to another becoming transliterate individuals. I co-edited a Springer volume entitled Transdisciplinary Digital Art.

Key Publications

  • Please visit the Pure Research Information Portal for further information
  • Opto-Phono-Kinesia (OPK), Gibson, S. 18 Mar 2018
  • Pseudo-Formalism as Strategy for Mapping the Audiovisual Body, Gibson, S. 12 Jun 2018
  • Grand Theft Bicycle, Gibson, S., Love, J., Olson, J. 24 Mar 2017
  • Repurposed Interface, Repurposed Medium, Repurposed Content, Gibson, S. 22 Mar 2017, In: Proceedings of the 3rd Biennial Research Through Design Conference
  • Eno, Brian (1948--), Gibson, S. 9 May 2016, Routledge Encyclopedia of Modernism, London, Taylor & Francis
  • Virtual VJ, Gibson, S., Müller Arisona, S. 16 Jan 2015
  • Art Into science/science into art, Gibson, S. May 2014, In: Journal of Professional Communication

PGR Supervision

  • Craig Green Start: 01/10/2019
  • Helen Collard Finding Prana: Digital and Performative Experiments in Search of a Technology of the Self Start: 07/10/2014
  • Paul Dolan In Silico: A practice-based exploration of computer simulations in art Start: 08/10/2013
  • Paul Dolan In Silico: A practice-based exploration of computer simulations in art Start: 08/10/2013


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