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Prof Lars Holmquist


Department: Northumbria School of Design

He is an internationally leading researcher in human computer interaction, interaction design and ubiquitous computing. He has published over 100 articles in fields such as HCI, design methods, mobile applications and ubicomp, which have been cited more than 5000 times. His work has been presented at major scientific conferences including CHI, SIGGRAPH, UIST, UbiComp, Mobile HCI, InfoVis and ECSCW. His first book, Grounded Innovation: Strategies for Creating Digital Products, was published by Morgan Kaufman in 2012, and provides a practical guide to the design-driven innovation process, with many examples drawn from his own research and elsewhere. He was most recently a Guest Researcher at Tokyo University, where he is worked on his second book. Before this, he was a Principal Scientist at Yahoo Labs in Sunnyvale, CA, where he did research in areas such as location-based services, interactive television and augmented reality. Other appointments have included Full Professor (and later Guest Professor) at Södertörn University, Lab Leader at the Swedish Institute of Computer Science, and Co-Founder and Research Leader of the Mobile Life VINN Excellence Research Centre in Sweden. He has secured funding for and led a number of major research projects, from agencies including the Swedish Foundation for Strategic Research, The Swedish Agency for Innovation Systems, as well as several large European Union projects and two collaborative grants with Stanford University from the Wallenberg Global Learning Network. He has served on many technical program committees, including UbiComp, CHI, UIST, NordiCHI, SIGGRAPH, SIGGRAPH Asia and Mobile HCI, founded and chaired the SIGGRAPH Mobile program, and is an associate editor for journals in personal technologies and robotics. He has supervised two Ph.D. students to completion, co-supervised another five, and served on Ph.D. thesis committees in Sweden and Denmark. In 2005, he was awarded an Individual Grant for the Advancement of Young Research Leaders (INGVAR) from the Foundation for Strategic Research, one of the most prestigious personal grants for researchers in Sweden. He is interested in international culture and music, and has completed one year of full-time studies in Japanese in Tokyo.

Lars Holmquist

My research interests include mobile applications, tangible interfaces, ubiquitous computing, infomration visualization and designing with artififical intelligenc. I am currently particularly interested in the intersection between computer-generated content and the real world, including tangible augmented reality; everyday interfaces for AR; distance collaboration tools for connecting formal and informal places; and performances in mixed physical-virtual spaces.

  • Please visit the Pure Research Information Portal for further information
  • The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare, Bruce, T., Rebair, A., Holmquist, L. 8 Oct 2022, NordiCHI ‘22 Conference (CHI ’22), Aarhus, Denmark. Participative Computing for Sustainable Futures. October 8-12, 2022, New York, ACM
  • Views and experiences on the use of voice assistants by family and professionals supporting people with cognitive impairments, Salai, A., Kirton, A., Cook, G., Holmquist, L. 2 Nov 2022, In: Frontiers in Dementia
  • Circumspect Users: Older Adults’ as Critical Adopters and Resistors of Technology, Barros Pena, B., Clarke, R., Holmquist, L., Vines, J. 6 May 2021, CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, New York, ACM
  • IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes, Salai, A., Cook, G., Holmquist, L. 2021, Human-Computer Interaction – INTERACT 2021, Cham, Springer
  • Is functionality all that matters? Examining everyday user opinions of augmented reality devices, Thomas, D., Holmquist, L. Mar 2021, Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Institute of Electrical and Electronics Engineers Inc.
  • Situated buttons: A User Interface to Support Users with Complex Needs and Promote Independent Living, Salai, A., Cook, G., Holmquist, L. 8 Jun 2021, CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, New York, ACM
  • ARcheoBox: Engaging with Historical Artefacts Through Augmented Reality and Tangible Interactions, Kobeisse, S., Holmquist, L. 23 Oct 2020, UIST '20 Adjunct: Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology, New York, NY, ACM
  • Personalised everyday technologies to support independent living, Cook, G., Courtney, L., Holmquist, L., Salai, A., Stefanou, N. 1 Oct 2020
  • Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines, Green, C., Holmquist, L., Gibson, S. 3 Nov 2020, Interactive Storytelling, Cham, Springer
  • WristAR: A Wrist-Mounted Augmented Reality Interface, Thomas, D., Holmquist, L. 22 Nov 2020, MUM 2020, New York, ACM

  • Derianna Thomas Everyday AR: Designing Wearable and Interactive AR Devices to Assist Users when Interacting with the Virtual and Physical Worlds Start Date: 01/10/2019
  • Alexander Németh Developing and Evaluating an Embodied Telepresence System for a Real World Context Start Date: 25/05/2017 End Date: 03/03/2021
  • Tor Alexander Bruce Immersive Environments, Enactive Systems. The Timeline: Designing A Digital, Experiential Intervention, For Trauma Start Date: 01/01/2021
  • Cameron Craggs (Re)Creating History: Exploring embodied performances through Immersive Technologies Start Date: 01/10/2020
  • Behzad Parniani Start Date: 01/10/2019 End Date: 18/11/2020

  • Computing Science DPhil June 07 2000
  • Computer Science MSc June 01 1996

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