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Do you want to work in animation, film, motion graphics, computer games or graphic design? This course builds on your interests to give you an intellectual understanding of design, art, film and narrative theory.

You will be taught cutting-edge techniques and computer-based animation skills using industry standard software, along with practical project management skills and critical analytical thinking. The Animation course is a vibrant community of practice, which provides you with the opportunity to develop an impressive technical skillset, professional understanding and creative vision.

96% of Animation students say that they are satisfied with the teaching on their course and 100% agree that Northumbria staff make the subject interesting (National Student Survey, 2016).

Do you want to work in animation, film, motion graphics, computer games or graphic design? This course builds on your interests to give you an intellectual understanding of design, art, film and narrative theory.

You will be taught cutting-edge techniques and computer-based animation skills using industry standard software, along with practical project management skills and critical analytical thinking. The Animation course is a vibrant community of practice, which provides you with the opportunity to develop an impressive technical skillset, professional understanding and creative vision.

96% of Animation students say that they are satisfied with the teaching on their course and 100% agree that Northumbria staff make the subject interesting (National Student Survey, 2016).

Course Information

UCAS Code
WW2P BA/An

Level of Study
Undergraduate

Mode of Study
3 years full-time or 4 years with a placement (sandwich)/study abroad

Department
Arts

Location
Squires Building, Newcastle City Campus

City
Newcastle

Start
September 2019

Jay Stewart / CG Animator

Jay has a wealth of experience in character animation and recently came to hold a workshop with our students.

Module / Animation Performance

In this second year module you will learn how to research, refine and produce performance in animation, through a process of deconstructing and reconstructing movement with a range of animation processes.

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

Our philosophy is to combine creative idea generation and technical excellence in every project and to provide a supportive and dynamic studio culture, academic mentorship, and a challenging critical and creative environment that is inspiring and informed by industry.

You will learn principally through the ‘learning by doing’ approach. You are challenged to stretch your imagination and to learn to push the boundaries of conventional modes of thinking and animation realisation in answering your project briefs.

The course encourages a collaborative atmosphere where you will learn from one another, regardless of level, to support and produce animation as a community. This collaboration culminates in ‘Animation’ days, and at ‘work in progress’ screenings.

Module / Animation Performance

In this second year module you will learn how to research, refine and produce performance in animation, through a process of deconstructing and reconstructing movement with a range of animation processes.

Animation Student Profiles

Hear what it is really like to study our Animation BA from our current students.

Ba Motion Graphics Animation Student Alexfowler 255
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Alex Fowler

Leeds, United Kingdom

Animation

Animation-BA_Student_Amy-Mills.jpg
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Amy Mills

Newcastle, United Kingdom

Animation

Animation Ba Hons Student Andrew Kiernan
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Andrew Kiernan

Newcastle, United Kingdom

Animation

Animation Ba Student Fincrowther 255
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Finlay Crowther

Huddersfield, United Kingdom

Animation

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

Our internationally acclaimed, award-winning staff have worked with industry leaders including Sky, STV, UKTV, BBC Worldwide, the British Film Institute and the Wellcome Trust. The location of the academic staff and Animation studios allows for a rich and efficient relationship between staff and students, engineering a supportive studio culture and community.

Our projects are led by a team of academics with extensive professional experience which informs the creative focus and contemporary nature of industry practice. This is reflected in module briefs, and contacts with industry as activated through visits from guest lecturers, live briefs and industry studio visits.

Staff / Meet the Team

At Northumbria we know how important it is that you are taught by staff who understand the animation industry. That is why all of our staff have industry experience and connections to help your learning.

Ellie -Land -2
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Ellie Land

Senior Lecturer and Admissions Tutor

Arts

0191 227 3110

Hugo Glover
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Hugo Glover

Senior Lecturer in Motion Graphics and Animation

Arts

0191 243 7568

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Kathryn McKelvey

Reader in Communication

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Paul Goodfellow

Programme Leader and Senior Lecturer

Arts

0191 243 7825

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

Technology informs and underpins the course, with development of project work enabled through accessing presentations and materials on the eLearning Portal and by you creating and presenting from reflective digital blogs. Our teaching lab comprises industry standard workstations with workshop, seminar and demonstration sessions, and the final realisation of animations through the on-site Render Farm and 3D printer.

You will benefit from our industry links with organisations such as Tyneside Cinema, D&AD, BALTIC Centre for Contemporary Art and Channel 4. Plus, you will get to work on a variety of live project briefs to develop your network of contacts and gain real-world experience.

Facilities / Studio

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

The research interests of our academic team inform the currency of teaching on the course, as research-based enquiry and research-tutored learning is built into project briefs, workshop sessions and Animation studio culture. You will be shown and involved in research projects that help to develop theory at the forefront of animation research.

Action research workshops involve working closely with academics, and there are links throughout to the research they are involved in. The research-tutored and research/enquiry-based aspects of the course support you in generating your animation show-reel work, which will act as the summative ‘capstone’ of your degree.

Animatory Thinking

A practice based investigation into the primacy of animation.

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

This course actively supports you in developing core skills to prepare you for employment. Module briefs reflect industry practices, principles and thinking and you are encouraged to produce challenging work that exhibits originality and finesse of execution.

Your showreel will display evidence of your employability, including the ability to respond dynamically to a creative brief, experience of working in small teams, managing a project, and an understanding of professional behaviour and standards. Specific modules support you in developing your confidence and self-esteem, while the course builds in opportunities for you to collaborate with industry.

You will become practised at communicating to diverse audiences, presenting your work on blogs, in show-reels, at exhibitions, through film festivals, graduate showcase events and online. You will be able to justify your ideas to academic staff, collaborative partners, potential employers and peers and offer constructive feedback in critiques and presentations.

85% students are in work or further study within 6 months of graduation.

Jay Stewart / CG Character Animator

Jay has a wealth of experience in character animation and recently came to hold a workshop with our students.

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

You will graduate equipped with the skills to work in a variety of careers across the expanding world of animation. Our graduates have progressed into a range of organisations and typically in the visual effects and design industries, with quick progression within six months to a year.

Recent graduates are working, amongst others, as 3D artists at Time Based Arts and Earth; as animators at The Mill; as motion designers in German TV; as rotoscoping artists at Double Negative; as animation visualisers at Pixel House Media; and as games testers at Rockstar North. Others have launched successful design companies, working with clients including Kanye West and Nike.

"Studying Animation at Northumbria was a great step to pursuing my career in VFX and never felt like work because I was enjoying the projects I was involved with."

Graduate working at Time-Based Arts in London.

Fin Crowther / 3D Artist

Animation alumni Fin returned to Northumbria to talk with current students about his career since graduating. Fin now works at The Mill in London and has worked on big productions such as the iconic John Lewis Christmas advert.

Book an Open Day / Experience Animation

Visit an Open Day to really get an inside view of what its like to study Animation at Northumbria. Speak to staff and students from the course and get a tour of the studio spaces and facilities.

Course in brief

Who would this Course suit?

Do you have an artistic talent and a strong visual imagination? This exciting course will help you bring your creative ideas and animations to life. No need for prior experience, all relevant animation tools will be introduced during the course.

Entry Requirements 2018/19

Standard Entry

Interviews and Auditions:  Interviews and auditions can be a daunting experience, this part of the UCAS application process can be an anxious time. UK students applying for creative courses have to develop either audition pieces, portfolios of work and practice interview techniques. If you really want that place at your university of choice you have to make sure you put in the ground work to secure that vital offer.

To support you through the process we held a Q&A session on the interviews, audition and portfolio processes. You can view the video online by visiting our ASKNU webpages: https://www.northumbria.ac.uk/asknorthumbria

GCSE requirements:
A good GCSE profile is expected including Maths and English Language at minimum grade C or equivalent.  If you have studied for a new GCSE for which you will be awarded a numerical grade then you will need to achieve a minimum grade 4.

UCAS Tariff Points:
120-128 UCAS Tariff points including one or more of the following: 

GCE and VCE Advanced Level: 
From at least 2 GCE/VCE A Levels 

Edexcel/BTEC National Extended Diploma:
Distinction, Distinction, Merit 

Diploma in Foundation Studies Art and Design/Art Design and Media
The Diploma in Foundation Studies Art and Design/Art Design and Media is also accepted in combination with other qualifications

Scottish Highers:
BBBCC - BBBBC at Higher level, CCC - BCC at Advanced Higher 

Irish Highers:
BBBBB  - ABBBB

IB Diploma:
120-128 UCAS Tariff points including minimum score of 4 in at least three subjects at Higher level

Access to HE Diploma:
Award of full Access to HE Diploma including 18 credits at Distinction and 27 at Merit

Qualification combinations
The University welcomes applications from students studying qualifications from different qualification types - for example A level and a BTEC qualification in combination, and if you are made an offer you will be asked to achieve UCAS Tariff points from all of the qualifications you are studying at level 3.  Should the course you wish to study have a subject specific requirement then you must also meet this requirement, usually from GCE A level.

Applicants from the EU
Applicants from the EU are welcome to apply and if the qualification you are studying is not listed here then please contact the Admissions Team for advice or see our EU Applicants pages here https://www.northumbria.ac.uk/international/european-union/eu-applications/ 

International applicants
The University is pleased to welcome international applicants from over 100 countries and considers a wide range of qualifications for entry to its programmes.  For specific information please visit our International Admissions pages here https://www.northumbria.ac.uk/international/international-admissions/ 

International applicants are also required to have one of the following English language qualifications with grades as shown below

  • A British      Council International English Language Testing System (IELTS) score of 6.0      (or above) with a minimum score in each component of Reading, Writing,      Listening and Speaking of 5.5
  • Pearson      Academic score of 54 (or above) with a minimum score in each component of      Reading, Writing, Listening and Speaking of 51

The University also accepts many other English language qualifications and if you have any questions about our English Language requirements please contact the Int

Entry Requirements 2019/20

Standard Entry

GCSE Requirements:

A good GCSE profile is expected including Maths and English Language at minimum grade C or equivalent.  If you have studied for a new GCSE for which you will be awarded a numerical grade then you will need to achieve a minimum grade 4.

UCAS Tariff Points:

120-128 UCAS Tariff points including one or more of the following:

GCE and VCE Advanced Level:

From at least 2 GCE/VCE A Levels

Edexcel/BTEC National Extended Diploma:

Distinction, Distinction, Merit

Diploma in Foundation Studies Art and Design/Art Design and Media
The Diploma in Foundation Studies Art and Design/Art Design and Media is also accepted in combination with other qualifications

Scottish Highers:

BBBCC - BBBBC at Higher level, CCC - BCC at Advanced Higher

Irish Highers:

BBBBB  - ABBBB

IB Diploma:

120-128 UCAS Tariff points including minimum score of 4 in at least three subjects at Higher level

Access to HE Diploma:

Award of full Access to HE Diploma including 18 credits at Distinction and 27 at Merit

Qualification combinations:

The University welcomes applications from students studying qualifications from different qualification types - for example A level and a BTEC qualification in combination, and if you are made an offer you will be asked to achieve UCAS Tariff points from all of the qualifications you are studying at level 3.  Should the course you wish to study have a subject specific requirement then you must also meet this requirement, usually from GCE A l

Plus one of the following:

  • International/English Language Requirements:

    Applicants from the EU:

    Applicants from the EU are welcome to apply and if the qualification you are studying is not listed here then please contact the Admissions Team for advice or see our EU Applicants pages here https://www.northumbria.ac.uk/international/european-union/eu-applications/

    International Qualifications:

    If you have studied a non UK qualification, you can see how your qualifications compare to the standard entry criteria, by selecting the country that you received the qualification in, from our country pages. Visit www.northumbria.ac.uk/yourcountry

    English Language Requirements:

    International applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*).

    *The university accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English Language section. Visit www.northumbria.ac.uk/englishqualifications<

Fees and Funding 2018/19 Entry

UK/EU Fee in Year 1: £9,250

For International course fees please visit Northumbria University Fees for 2018/19

ADDITIONAL COSTS

Field trips vary but Animation have instituted a continuing trip to Pictoplasma Character Design conference (usually in Berlin) open to first, second and third years. The cost of which is approximately £600. Other field trips are intermittent and organised locally, but are unlikely to happen more than once per academic year, and always as optional trips. At the end of the 3rd year the university pays for a space to exhibit student work at the D&AD conference. We organise studio visits in London during this week. Students are expected to pay for travel costs and accommodation themselves during this week. Approximate cost is £300. Computer Equipment: A student DOES NOT REQUIRE their own personal additional computer equipment, however, many students find having their own kit in this regard convenient. Media laptops vary in cost from approx. £500-£1000+ It must be reiterated that a laptop is not required and a student of Animation can complete all mandatory projects using university facilities. Animation Materials: the university pays for resources required for taught classes – for example modelling clay, wire, tools, fabric etc., for stop motion. Students may wish to purchase additional materials depending on the nature of their projects.

 

FUNDING INFORMATION

Further information on managing your money at university

Find out more about funding and scholarships for undergraduate study

Find out more about International discounts and scholarships

Find out more about about fee liability for your studies.

Fees and Funding 2019/20 Entry

UK/EU Fee in Year 1**: £9,250

International Fee in Year 1: £15,000

ADDITIONAL COSTS

Field trips vary but Animation have instituted a continuing trip to Pictoplasma Character Design conference (usually in Berlin) open to first, second and third years. The cost of which is approximately £600. Other field trips are intermittent and organised locally, but are unlikely to happen more than once per academic year, and always as optional trips. At the end of the 3rd year the university pays for a space to exhibit student work at the D&AD conference. We organise studio visits in London during this week. Students are expected to pay for travel costs and accommodation themselves during this week. Approximate cost is £300. Computer Equipment: A student DOES NOT REQUIRE their own personal additional computer equipment, however, many students find having their own kit in this regard convenient. Media laptops vary in cost from approx. £500-£1000+ It must be reiterated that a laptop is not required and a student of Animation can complete all mandatory projects using university facilities. Animation Materials: the university pays for resources required for taught classes – for example modelling clay, wire, tools, fabric etc., for stop motion. Students may wish to purchase additional materials depending on the nature of their projects.

FUNDING INFORMATION

Click here for UK undergraduate funding and scholarships information

Click here for International undergraduate funding and scholarships information

Click here for UK undergraduate tuition fee information

Click here for International undergraduate tuition fee information

Click here for additional costs which may be involved while studying

Click here for information on fee liability

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* By submitting your information you are consenting to your data being processed by Northumbria University (as Data Controller) and Campus Management Corp. (acting as Data Processor). To see the University's privacy policy please click here

Modules Overview

Modules

Module information is indicative and is reviewed annually therefore may be subject to change. Applicants will be informed if there are any changes.

MI4011 -

Introduction to Animation (Core, 20 Credits)

This module introduces you to the subject of traditional animation and the key historical and contemporary figures in the industry, through contextual lectures, as a design communication tool. You will also be introduced to a variety of traditional animation techniques, such as cut-out, 2D drawn, film making with puppets and models and stop motion, using industry standard software such as Dragonframe, for frame by frame capture and Adobe Premiere and Photoshop, for post production editing work, where appropriate.

The 12 principles of animation will be introduced to you, through a series of animation exercises. You will learn from simple technical demonstrations, such as camera handling, photography and lighting techniques.
Life drawing classes will also be introduced to support the drawn and model-making elements of the animation exercises and to help you to gain an understanding of the human body.

You will also learn to apply the knowledge and understanding, gained in the first half of the semester, to a creative brief which allows you to reflect on areas of strength that is; research, generate ideas, develop, manage and produce a short, but complete animation, to conclude the module and add to the portfolio of animations created in the first half of the semester, for assessment.

More information

MI4012 -

Visual Language 1 (Core, 20 Credits)

This module provides a foundation in ‘visual language’ to support the development of original ideas for animation.

It does this in three ways, firstly through the delivery of classes that introduce you to film form and its components, teaching you to analyse examples of film in detail, and then help you to apply this knowledge to create original animation. The classes will introduce key terms used to identify and analyse films, including: cinematography, mise-en-scene, editing, colour, sound and music and performance. These lectures are complementary to the creative design solutions.

Secondly, you will learn to use appropriate tools and techniques as aids to help stimulate conceptual thinking and develop creative design solutions.
You will visualise these concepts as illustrations and storyboards, using hand and digital tools, specifically Adobe Illustrator, Photoshop and InDesign, for creative solutions.

Thirdly, the module introduces you to the support infrastructure and processes for learning and utilising resources, in the University, to help you to learn effectively. You will engage in the kind of tasks which help to develop and demonstrate your learning, to build your confidence and capabilities and develop an ability to direct your own learning, evaluate your own progress and achievements and support the learning of others in group working situations.

More information

MI4013 -

Introduction to Motion Graphics (Core, 20 Credits)

This module is designed to establish the fundamental principles of motion graphics through a creative brief.
You will learn how semiotics/semiosis can be used as a framework for visual communication, allowing you to connect your making processes with larger contextual issues and self-reflect on the quality of your own work. You will learn how motion graphics has developed historically, its applications, and how it borrows from the visual languages of graphic design, cinema, TV, animation and art.
You will learn how to create and animate bitmap and vector artwork for motion graphics, and how to animate and composite using industry standard software. Motion graphics processes can differ from those of traditional animation. You will learn how to plan and design motion graphics sequences using pre-production methods such as storyboards and animatics and learn the key differences between typographic elements in print and screen contexts. You will learn how to develop audience and brand profiles, developing an awareness of how your work will be perceived by clients and audiences.
This module is an opportunity to establish foundational motion graphics knowledge that will be built upon in the second and final year. The artwork generation, animation and compositing skills will become useful for many modules throughout the programme.

More information

MI4014 -

Introduction to 3D Animation (Core, 20 Credits)

In this module you will be introduced to how 3D computer animation can be used to create original and creatively diverse animation through learning the fundamental aspects of 3D using Autodesk Maya.

You will be taught the core historical background to 3D animation, which will provide a contextual basis upon which you can build knowledge and understanding of contemporary animation practices. The emphasis will be on learning the production methods and technical skills that have supported the evolution of animation from pure photographic form to 3D computer generated animation.

An introduction into visual and cultural research methods will also provide you with skills to develop your own research into culturally significant areas such as fine art, literature, poetry, architecture and design and aspects of this research will form the basis of your exploration into 3D software and then how the 3D space can be utilised as a creative workshop in which you can craft your ideas. This research underpins your own generation of original and diverse animated work in response to the brief.

More information

MI4015 -

Visual Language 2 (Core, 20 Credits)

This is the second and final module in the Visual Language series.

The ‘film language’ component of this module will be continued through further classes that elaborate upon critical concepts relating to film form and its components, and provide a more detailed approach to understanding and applying the language of cinema. The classes will cover key concepts such as: special effects, genre, style, narration, authorship, Hollywood cinema, avant-garde cinema, realism, stardom and adaptation.

You will also build on the knowledge and understanding gained in the ‘design component’ in Visual Language 1 by exploring, in much more depth, the fundamental principles of storyboarding, including camera moves, terminology, framing and the knowledge gained and applied from the film analysis lectures running concurrently. You will also explore the graphic novel and illustrated narrative, through an historical overview and contextual lectures.

You will be introduced to appropriate tools and techniques to help stimulate conceptual thinking. You will develop creative storyboarding solutions through design and production. You will be introduced to narrative development skills through set creative writing and further storyboarding and illustration skills through set exercises, using drawing and image manipulation.

As you start to develop intellectual property you will be introduced to the subject of ‘ethics’, that is, knowledge that deals with moral principles, as a precursor to the Research and Professional Practice module in level 5.

More information

MI4016 -

Sound Design and Editing (Core, 20 Credits)

In this module, you will learn the principles of editing and sound design, for moving image, through experimenting with editing as a tool for crafting in time and in communicating with sound, to provide a complete experience for the viewer. You will also gain an understanding of the workflow required for using editing and sound design as a fundamental basis of animation. Appropriate tools will be introduced as aids to help stimulate conceptual thinking and develop creative solutions to the brief.

You will learn techniques and practices such as screen grammar, temporal and spatial edit decisions, editing sound qualities, recording and laying tracks, working with Foley, working with software, such as Audition and Adobe Premier, as well as the principles of sound and editing. Through this you will extend your knowledge and critical appreciation of sound and the moving image, in the context of relevant theories such as the Audiovisual contract.

This project will further influence and enhance creative decision-making in future visual communication project work on the Animation programme.

More information

YA5001 -

Academic Language Skills for Arts (Optional, 0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

More information

MI5014 -

Character Design & Modelling (Core, 20 Credits)

You will refine and build on skills gained in Level 4 to develop character designs through an historical overview of relevant literature, art, animation, games, film and advertising. This will help to form a broad understanding of character design. More specific principles of character design and branding, using characters, will also be introduced.

You will then learn how to generate ideas for contemporary character design influenced by social, political and cultural research for the development of the ‘back story’, through drawing and written work. You will create and present, character design sheets, including suggested movement, expressions, silhouette, negative space and bone structure and create early prototypes of characters using found materials.

You will learn to understand and execute the principles of 3D computer modelling and the principles of 3D texture mapping with a view to establishing an in-depth, practical knowledge of 3D modelling and texturing techniques (using Autodesk Maya), in support of the design and production of original content. You will also learn how to manage 3D CGI assets and realise character design ideas in a range of media to create a character led brand.

More information

MI5015 -

3D Games Design (Core, 20 Credits)

In this module you will learn how to plan, design and create a videogame level within the context of a creative brief. This module provides you with theoretical and technical knowledge and skills that can help you find a job in the games industry upon graduating. You are required to think critically about videogame aesthetics and processes, rather than emulating existing game styles. You will learn how to use the level design pipeline to create a videogame level from start to finish. It is an iterative process that will be useful to adopt in future projects. The brief will require you to translate abstract concepts into finished 3D level designs, testing your ability to breakdown complex ideas and communicate them through control of image, sound, three-dimensional space and interaction. You will learn the industry standard techniques for modelling, texturing, lighting and rendering game objects and environments. Many of the technical skills learned on this module will also help strengthen knowledge about computer graphics for animation. You will learn how to use visual scripting to program basic interaction within your level. Experience with this node-based system is built upon in the compositing module next semester. You will also gain a better overview of how software packages relate to each other, how to move assets between them and the strengths and weaknesses of particular software.

More information

MI5016 -

Research & Professional Practice (Core, 20 Credits)

The module provides an opportunity for you to learn which skills and attributes are considered most important by employers, in the animation industry, and to reflect and set targets to address any skills gaps, to boost your employability before you graduate.

Module tasks will include researching into the local, national and international animation industry to begin to understand where you could see yourself working. You will learn how to create a portfolio that includes personal promotion information such as a Linked In profile/CV, Vimeo account, web presence and showreel. You will learn how to write a written reflective piece that analyses your skills and attributes.

More information

MI5017 -

Animation Performance (Core, 20 Credits)

In this module, you will learn how to research, refine and produce performance in animation, through a process of deconstructing and reconstructing movement with a range of animation processes. You will learn how to generate ideas for character animation influenced by social, political and cultural issues and historical and contemporary knowledge of character-led animation, and to produce a short form animated film.

This will be taught through practical workshops inclusive of technical demonstrations, seminar sessions and lectures to support you in gaining a critical understanding of animation skills evidenced through animation outputs of a sophisticated level. Through these sessions, you will explore how movement can be captured and used as the basis for generating compelling and original character animation, how to adapt and use a 3D-computer generated rig for manipulating characters and realise high-quality animated digital characters.

The animation skills, critical understanding and contextual studies will also be framed through lectures that illustrate how animation is used in the industry as a prime method of communication, along with discussion of current and forward-looking practices and processes that the contemporary character animation industry is developing and pioneering.

More information

MI5018 -

Compositing for Animation (Core, 20 Credits)

On this module you will learn the fundamental principles of compositing for animation. Compositing is a crucial skill within the animation industry and can open up employment opportunities within the TV, Film and VFX industries. Contemporary animation is often comprised of images from different sources, be it live action, hand drawn or computer generated. You will gain technical knowledge of how to composite 2D, 3D and live action elements, using a range of industry techniques. This will include channel operations, masks, rotoscoping, tracking, green screen, keying and matte painting. Following on from the visual scripting aspect of the 3D Games module, you will learn node-based compositing, and how this is helpful for non-destructive workflows. These processes are crucial for live projects in which the client requires last minute changes.
You will continue to develop an overview of how different software packages relate to each other and how to capitalise on the strengths of each package to support the creative use of technology in the animation process. Compositing processes can be utilised in order to generate unique visual styles, which you will be asked to explore throughout the module.
You will learn how to plan animation in a more optimal way, using compositing strategies to save time and build editable projects. The module is underpinned by a critical approach to thinking about hybrid animation aesthetics and what it means for multiple image sources to be combined in the production of a single animation.

More information

MI5019 -

Experimental Motion Graphics (Core, 20 Credits)

Building on the level 4 module, Introduction to Motion Graphics, this module will consider the communication of information and ideas through the application of experimental motion graphic design principles.

You will consider several areas of communication such as information design, branding and advertising. By combining these divergent fields into one module, it is anticipated that you will learn how to intellectually and practically negotiate the challenging communication continuum between informing and manipulating an audience.

Through a project brief you will be introduced to an issue that requires a coherent design solution that may encompass information design, branding and advertising. Central to this design solution will be a significant piece of motion graphics design, which will be developed through an experimental approach to design.

You will be supported through lectures, and group discussions within workshop activity in both the areas of communication design, (information design, branding and advertising), and the practical motion graphics software.

More information

YA5001 -

Academic Language Skills for Arts (Optional, 0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

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AD5001 -

Arts Work Placement Year (Optional, 120 Credits)

The Work Placement Year module is a 120 credit year-long module available on degree courses which include a work placement year, taken as an additional year of study at level 5 and before level 6 (the length of the placement(s) will be determined by your programme but it can be no less than 30 weeks. You will undertake a guided work placement at a host organisation. This is a Pass/Fail module and so does not contribute to classification. When taken and passed, however, the Placement Year is recognised in your transcript as a 120 credit Work Placement Module and on your degree certificate in the format – “Degree title (with Work Placement Year)”. The learning and teaching on your placement will be recorded in the work placement agreement signed by the placement provider, the student, and the University.

Note: Subject to placement clearance; this is a competitive process and a place on the module cannot be guaranteed.

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AD5002 -

Arts Study Abroad Year (Optional, 120 Credits)

The Study Abroad Year module is a full year 120 credit module which is available on degree courses which include a study abroad year which is taken as an additional year of study at level 5 and before level 6. You will undertake a year of study abroad at a European University under the ERASMUS+ exchange scheme or at an approved partner University elsewhere. This gives you access to modules from your discipline taught in a different learning culture and so broadens your overall experience of learning. The course of study abroad will be dependent on the partner and will be recorded for an individual student on the learning agreement signed by the host University, the student, and the home University (Northumbria). Your study abroad year will be assessed on a pass/fail basis. It will not count towards your final degree classification but, if you pass, it is recognised in your transcript as a 120 credit Study Abroad Module and on your degree certificate in the format – “Degree title (with Study Abroad Year)”.

Note: Subject to placement clearance; this is a competitive process and a place on the module cannot be guaranteed.

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MI6011 -

Professional Creative Production 1 (Core, 20 Credits)

You will undertake a set of challenging projects, including briefs set in conjunction with external institutions, which will directly support your future employment opportunities. These projects will allow you to develop industry focussed and conceptually challenging projects that demonstrate both your intellectual and creative ability and your employability in the Animation and Design fields.

A portfolio of work is a key asset developed during Level 6 and this module gives you an opportunity to refine your portfolio in a commercially focussed way.

You will be able to present research, demonstrate creative thinking and produce professional design and animation to meet the brief.

You will manage research analysis and develop ideas based on your chosen problem.

You will deliver the designs, based on appropriate production methods, which meet client needs.

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MI6012 -

Final Project: Research and Development (Core, 20 Credits)

This module forms the first part of an exciting opportunity to develop a personal project from start to finish over the course of a year.

The aims of this project are to establish the industry standard pre-production processes for short-form animation and game projects.
The direction of each project will be different, and as such you are required to apply your independent learning skills to tailoring content learned in class to your own work. You will learn how to develop original, personally motivated animation and game projects, how to pitch these ideas to funders, clients and peers and how to independently lead and manage a project of significant duration and depth. You will also be given training on Renderman and networked rendering, in preparation for the production stage of the project.
At the end of this module you will have completed the research, development and created the assets for your final project. In MI6015: Final Project Realisation and Presentation, you will be able to focus on animation, production and post-production of your project.

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MI6013 -

Screenwriting for Animation (Core, 20 Credits)

In this module you will learn skills in writing screenplays. The module builds on basic understanding of structure and character and also introduces alternative approaches such as storyboarding and graphic novels as methods of developing narrative.

Lecture sessions will introduce new ideas and techniques and you will test and experiment with these ideas in workshop sessions, initiating your own screenplay idea working towards the finished script, storyboard or comic strip.

You will work in small groups to help support the development of the script but will write your own individual screenplay. Screening of short films will offer examples of work to be emulated or challenged. You will also be asked to evaluate and critique your work and research and examine theorists on screenwriting and consider where your work sits in the broader writing landscape.

You will be required to complete a film script, storyboard of comic book as well as a critical evaluation of your proposed project.

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MI6014 -

Professional Creative Production 2 (Core, 20 Credits)

This module builds on the commercial and industry focused experience gained in Professional and Creative Production 1. In this module you will undertake a set of challenging projects, including briefs set in conjunction with external institutions, which will directly support your future employment opportunities. These projects will allow you to develop industry focused and conceptually challenging projects that demonstrate both your intellectual and creative ability and your employability in the Animation and Design fields.

A portfolio of work is a key asset developed during level 6 and this module gives you an opportunity to refine your portfolio in a commercially focused way.

You will be able to present research, demonstrate creative thinking and produce professional design and animation to meet the brief.

You will manage research analysis and develop ideas based on your chosen problem.

You will deliver the designs, based on appropriate production methods, which meet client needs.

More information

MI6015 -

Final Project Realisation and Presentation (Core, 40 Credits)

This module provides the platform for you to produce a substantial, creative Final Project showcasing your animation skills, vision and technical production knowledge. It supports you in learning how to set a self-directed project and practice time-management skills to realise your project, with support from academic staff.

Your project comprises the production and presentation of an industry standard short form animated film or equivalent production such as a game or installation and the content becomes the core of your final show-reel. You will document your development of your project and critically reflect on the creation and production process through a ‘scene breakdown’ short film and a blog. This will reveal your iterative process, ability to create original work to a timeframe and manage a large scale final project.

This project will give you the opportunity to exhibit high levels of understanding and skill of all the areas of animation that the programme covers and use the technological resources on campus to produce industry standard production finish. With consistent mentorship, support and feedback from academic and technical staff, you will be supported in producing a final project and presentation, which helps you to polish your professional skills, ready for graduation and entry into industry or further studies at a higher level.

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YA5001 -

Academic Language Skills for Arts (Optional, 0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

More information

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