MI5018 - Compositing for Animation

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What will I learn on this module?

On this module you will learn the fundamental principles of compositing for animation. Compositing is a crucial skill within the animation industry and can open up employment opportunities within the TV, Film and VFX industries. Contemporary animation is often comprised of images from different sources, be it live action, hand drawn or computer generated. You will gain technical knowledge of how to composite 2D, 3D and live action elements, using a range of industry techniques. This will include channel operations, masks, rotoscoping, tracking, green screen, keying and matte painting. Following on from the visual scripting aspect of the 3D Games module, you will learn node-based compositing, and how this is helpful for non-destructive workflows. These processes are crucial for live projects in which the client requires last minute changes.
You will continue to develop an overview of how different software packages relate to each other and how to capitalise on the strengths of each package to support the creative use of technology in the animation process. Compositing processes can be utilised in order to generate unique visual styles, which you will be asked to explore throughout the module.
You will learn how to plan animation in a more optimal way, using compositing strategies to save time and build editable projects. The module is underpinned by a critical approach to thinking about hybrid animation aesthetics and what it means for multiple image sources to be combined in the production of a single animation.

How will I learn on this module?

You will gain an overview of the context and theory behind the module during an initial contextual lecture. A series of technical workshops will introduce key technical skills and processes. You will be expected to build on workshops with independent research, reading and making.
You will document idea development and technical experiments via your blog, reflecting on the learning process throughout the module.
You will learn through the physical making and production of animation using compositing techniques. You will also learn from feedback given during presentations and group crits.. The latter part of the module will consist of supervised studio time, in which tutors work alongside you in the studio to support you with your work.

How will I be supported academically on this module?

You will be given a brief and guide which outlines all of the important information about the module. This will be available on the eLearning Portal, alongside detailed presentations and resources provided by the tutor.

Tutors will provide verbal feedback during classes, group crits., individual tutorials and formal presentations. You will also take part in peer assessment activities such as play testing other student’s work and offering feedback. You will receive written verbal formative feedback after the mid-term presentation and summative feedback after final submission. Tutors are also contactable via email.

You will have access to video training resources that help reinforce and consolidate technical processes from taught sessions. A list of the most helpful resources is available on the module guide.

Due to the high level of technical challenge posed by this module, a technician will also support workshops and studio sessions, supporting you with any technical issues you may have.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:

1. Understand the principles of compositing for animation.

Intellectual / Professional skills & abilities:

2. Be proficient with a range of compositing workflows used within animation production.

3. To be able to identify, select and use the most appropriate compositing techniques required for different projects.

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):

4. To employ curiosity in the development of ideas and use of software.

5. To understand the ethical responsibilities that accompany image manipulation processes.

How will I be assessed?

You will submit an animated sequence that demonstrates professional and creative application of compositing strategies.
You will also submit a 500 word critical analysis of your work and link to your blog, containing the development work for your project.

Early in the module you will be given verbal feedback on your initial responses to the brief. You will continue to receive verbal feedback from staff and peers in workshops, group crits., individual tutorials and supervised studio sessions.

Following the final submission, you will receive written summative feedback on your achievement against all of the MLOs, using the Faculty Feedback sheet and a final grade will be given. Feedback will be provided within 20 working days of submission.

Your work should be submitted via the eLearning Portal. On the module page in the eLearning Portal, there is a folder called ‘Assignment Submission’ you will find all the necessary links in this folder.

Pre-requisite(s)

N/A

Co-requisite(s)

N/A

Module abstract

Please find details of this module in the other sections provided.

Course info

UCAS Code WW2P

Credits 20

Level of Study Undergraduate

Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad

Department Arts

Location City Campus, Northumbria University

City Newcastle

Start September 2020 or September 2021

Fee Information

Module Information

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