KF6015 - Games Design

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What will I learn on this module?

In this module you will learn about the design of computer games, the needs of and the issues facing the games industry and their impact upon games design. You will analyse a games problem and create a designs for their solution using industry standard methods. In particular you will learn about:
• Principles of good game design
• The elements of game design
• How games are made in the industry and the makeup of the industry
• Professional, legal, social and ethical issues faced by the industry in general, and how they affect the game designer.

How will I learn on this module?

Lectures will introduce you to fundamental concepts, principles and issues. You will them have an opportunity to explore them further in seminars, including the opportunity to gain practical experience of games design through game design exercises. In addition, you will also be expected to read about the topics covered in the module and related issues outside of scheduled class time in independent learning. This will strengthen your knowledge and understanding of the subject matter.

How will I be supported academically on this module?

In the seminars you will have the opportunity to discuss your work with other students and staff gaining formative feedback to aid your knowledge and understanding. In addition, the eLP (electronic learning portal module) blackboard is used to provide support materials.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
1. Critical application of knowledge and understanding of the techniques to analyse a computer games problem and to design a solution
2. Critical understanding of the professional, ethical, social and legal issues involved in the development of computer games

Intellectual / Professional skills & abilities:
3. Identify and analyse complex games development problems and apply effective methods to design solutions.

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):
4. Conduct research and enquiry into computer games issues and communicate their results.

How will I be assessed?

Formative assessment – this will take form of seminar work, including work on designing games. Your tutors will provide feedback on your work and progress.

Summative assessment - there will be two assessments in this module, both coursework. For the first (assessing MLOs 2 and 4), you will write an individual academic-style paper on a current issue in the games industry and its relevance to games design. For the second (assessing MLOs 1 and 3), you will work in a group to design a solution for a substantial games problem, including the production of relevant documentation. You will be provided with written feedback on both assessments.

Pre-requisite(s)

None

Co-requisite(s)

None

Module abstract

In this module you will learn about the design of computer games, the needs of and the issues facing the games industry and their impact upon games design. You will analyse a games problem and create a designs for their solution using industry standard methods.

Course info

UCAS Code G400

Credits 20

Level of Study Undergraduate

Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad

Department Computer and Information Sciences

Location City Campus, Northumbria University

City Newcastle

Start September 2020

Fee Information

Module Information

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