GD6020 - Digital Design and User Experience

What will I learn on this module?

This module explores the core elements of interactive developments in graphic design that employ digital design platforms and are based on user interaction (UI) and user experience (UX). These approaches demonstrate the ways these digital approaches are working alongside traditional modes of visual communication or are extending them into digital spaces in new ways. You will learn how graphic design is evolving from static design into UX, explore the differences and similarities between graphic design, UI, and UX, user-centred design, understanding user needs, digital graphic design (hierarchy, typography, colour), designing for differing platforms (screen sizes, for example), and assessing digital usability.

How will I learn on this module?

You will learn through a mix of tutor-led taught sessions, group-based creative and practical activities, practical workshop sessions, and independent study. Taught sessions will be a combination of tutor-led discussion, technician-supported technical instruction and guidance and you will be supported in your learning via the module reading lists and directed learning tasks (with additional learning materials provided in taught sessions). Your learning will also be supported through group tutorials and individual tutorials with the module tutor. In this module, you will further develop the skills that you learned and were supported with in the Block 1 module Academic, Research and Career Development.

How will I be supported academically on this module?

You will be supported academically throughout the module with the clear provision of a module brief that sets out the week-by-week content of the module, its core activities, and detailed information about the assessments, their submission dates and the submission platform (Blackboard and/or Turnitin). Additionally, you will be supported through the provision of on-going tutor contact throughout the module (in seminars and workshops and one-to-one tutorials with the module tutor(s). At the end of the module, you will be provided with feedback on your assessed work that will communicate the strengths and areas for improvement in your work, acting as a tool of evaluation and an important process of feedforward to influence your future assessed work.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:

1. Students will be able to critically evaluate professional UX graphic design examples using established principles, theories, and industry examples to assess usability, accessibility, and visual communication effectiveness (K&U 3).

2. Students will be able to demonstrate an advanced understanding of the relationship between user experience (UX) and graphic design, exploring how design decisions impact user engagement, interaction, and overall digital product success (K&U2).

Intellectual / Professional skills & abilities:

3. Students will be able to analyse and contextualise contemporary UX graphic design practices within industry standards, emerging trends, and evolving technological developments to assess their effectiveness, innovation and potential limitations (IPSA 2).
4. Demonstrate the ability to conduct independent research into UX design best practices, employing appropriate methodologies to assess real-world examples and critique UX design approach (IPSA 3).

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):

5. Demonstrate self-awareness in terms of design decision-making (PVA 2).

How will I be assessed?

This module will be 100% summatively assessed at the end of the module through the following submissions:

UX Concept & Design (100%)

The assessment is based on the design of a UX prototype (e.g., a new app, website, interactive digital interface, a brand or service communication interface). Students can produce a practical interface (using Figma, etc.) or a conceptual mock-up that visually conveys the differing elements of the interface. This is supported (with reference to literature and research) to explanations of key concepts and the practical elements of the project (the nature and practice of UI, UX, etc.). Issues such as sustainability, inclusivity, and working with diverse communities can be factors of focus (MLO 1, MLO 2, MLO 3, MLO 4).
.

The conclusion of the work will take the form of an evaluative and reflective statement that explains the iteration of the interface, the design choices, and ideas relating to its potential social impact. The assessment equates to 4000 words (MLO 5).

Formative feedback will be given throughout the module culminating in a final presentation prior to final assessment submission and summative feedback provided to students through the chosen teaching and learning platform (Blackboard/Turnitin).

Pre-requisite(s)

N/A

Co-requisite(s)

N/A

Module abstract

This module gives you a state-of-the-art understanding of a dynamic and impactful development and practice in graphic and digital design, UX design. While material design is still significant, traditional forms and modes of creative graphic communication are rapidly evolving into interactive, user-centered forms that are enhancing the impact and experience of design and design engagement. The module communicates how UX design is a crucial element in the contemporary design landscape and the design industry. As such, you will learn the central components of UX digital design and how users engage with UX in a variety of real-world scenarios.
The module will enable you to develop new skills and understandings of contemporary digital design as you will design a UX design project supported with research-informed understandings of the technology and approach, with the result that you will be well-versed in understanding how UX is a transformative design tool. In terms of experience and knowledge, you will work that examines UX in action to further your conceptual, technical, and industry-facing understanding of digital design, fully supported by tutor-led lecture/seminar/workshop sessions and your own research engagement.

Course info

UCAS Code W219

Credits 20

Level of Study Undergraduate

Mode of Study 1 year Full Time

School Design Arts and Creative Industries

Location City Campus, Northumbria University

City Newcastle

Start September 2026 or September 2027

Fee Information

Module Information

All information is accurate at the time of sharing. 

Full time Courses are primarily delivered via on-campus face to face learning but could include elements of online learning. Most courses run as planned and as promoted on our website and via our marketing materials, but if there are any substantial changes (as determined by the Competition and Markets Authority) to a course or there is the potential that course may be withdrawn, we will notify all affected applicants as soon as possible with advice and guidance regarding their options. It is also important to be aware that optional modules listed on course pages may be subject to change depending on uptake numbers each year.  

Contact time is subject to increase or decrease in line with possible restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors if this is deemed necessary in future.

 

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