KV5043 - Games Programming 1

What will I learn on this module?

This module will form an introduction to the C++ programming language, currently the most important language for games programming. You will learn and practice basic and advanced programming concepts, such as arrays, object-orientated code and the use of dynamic memory. You will make use of industry-standard development tools and learn how to use them to test and debug your code in order to produce reliable, structured and efficient software. You will also examine the role of the C++ language within the wider computing industry, the role of international standards and deviations from that standard for practical or legal reasons.

As the main language in the computer games industry, it is the most common skill sought after by games employers. The language is also used in many other applications including operating systems, database systems, business systems and embedded systems, offering employment options in these areas. As the language supports both low-level and high-level programming concepts, an understanding of C++ promotes a deeper understanding of programming when applied to other languages. As well as being used by larger companies, the language is supported by many engines used by smaller start-ups, so this is a practical skill that supports entrepreneurship opportunities.

Over the course of the module, you will be taught a series of programming concepts. You will have opportunities to try these out in workshop classes, supported by tutors and also during independent study. You will be encouraged to experiment with different programming styles to develop a deeper understanding and to learn how to master a new technology. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository.

How will I learn on this module?

You will learn through lectures, workshops, and independent learning. The lectures will cover theories and concepts that will enable you to tackle a series of guided exercises. You will work on these during workshops, hands-on sessions in Northumbria’s CIS building computer labs, and independent study.

How will I be supported academically on this module?

You will be supported by lecturers during the timetabled sessions. The lecturers will support you with problem-solving and debugging strategies as well as by explaining concepts and principles. During these sessions, you will receive feedback on your work. The University’s eLearning Portal offers remote access to all lecture and seminar materials to reinforce your learning. In addition, the university library offers support for all students through providing electronic resources. Outside teaching sessions, lecturers can be contacted for advice or questions by email or in person during published available times.

Teaching will follow EDI guidelines to ensure that all students feel welcome, encouraged and valued.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
ML01 – The use of tools and techniques to construct, test and debug software.
ML02 – Structuring a program with functions, classes, and other data structures including dynamic memory.
ML03 – The use of software engineering principles to create professional-quality code.

Intellectual / Professional skills & abilities:
ML04 – Apply critical thinking to solve software-related problems.

Personal values attributes:
MLO5 – Adopt professional approaches to coding, independent problem-solving and self-development.

How will I be assessed?

Summative assessment will be a final assignment that asks you to construct software using the skills and knowledge developed on the course. This covers all learning outcomes for the module.
You will receive feedback on your summative assessment. This will give you an understanding of your development so far and how to improve your technical and general skills on future modules.
On an on-going basis you will also receive formative feedback on exercises completed in class time, and during independent study.





Module abstract

This module will introduce the C++ programming language, which is currently the most important language used in games development. During this module, you will progress from a basic understanding of the language to more advanced concepts, such as object-oriented programming and the use of dynamic memory. We will use examples from games where appropriate, but the main aim of this module is to give you a thorough understanding of the features of the language, and the reasons for those features. You will learn how to write code to a professional standard, and to solve problems both independently and with the help of expert tutors.

Course info

UCAS Code G416

Credits 20

Level of Study Undergraduate

Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad

Department Computer and Information Sciences

Location City Campus, Northumbria University

City Newcastle

Start September 2024 or September 2025

Fee Information

Module Information

All information is accurate at the time of sharing.

Full time Courses starting in 2023 are primarily delivered via on-campus face to face learning but may include elements of online learning. We continue to monitor government and local authority guidance in relation to Covid-19 and we are ready and able to flex accordingly to ensure the health and safety of our students and staff.

Contact time is subject to increase or decrease in line with additional restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors, potentially to a full online offer, should further restrictions be deemed necessary in future. Our online activity will be delivered through Blackboard Ultra, enabling collaboration, connection and engagement with materials and people.


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