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I am an artist and researcher. My research is based around computer simulations and the environment, and can be divided into four main areas of interest:

The ecological impact of virtual culture –I am interested in the operational and physical impact of computer simulations and digital media on the physical environment. My current practice explores physical sites involved in the mining, manufacturing and disposal of digital media. This work sits within a critical media infrastructures context.

The ontology of Computer simulations – I use the term computer simulations to mean animation, videogames and VFX processes across commercial and artistic contexts. I am interested in the ontological form and behaviour of computer simulations – what they are, how they work, and what impact they have on contemporary life. This is informed by theories of ontogenesis and theories of becoming in Giles Delueze and Gilbert Simondon.

Recalcitrant Temporalities – I am interested in how time is constructed in real-time computer simulations. My research challenges the simplicity of the term ‘real-time’ and offers an Assemblage Theory-based approach to understanding heterogenous temporalities that cut across human, non-human, physical and virtual domains.

Re-materialising simulations – My research adopts new-materialist philosophies to understanding digital media and art. I am interested in using contemporary art practice to gain a better understanding of where the intersections of the real and virtual lie in computer simulations. Existing research on Software Studies, Media Ecologies, Media Archaeology and other forms of Digital Materialisms all underpin this line of thinking.

  • Please visit the Pure Research Information Portal for further information
  • Recalcitrant Temporalities: Heterogenous Time and the Simulated Image, Dolan, P. 1 Mar 2020, Machinic Assemblages of Desire, Leuven, Leuven University Press
  • Expanded Animation, Convento Sao Pedro de Alcantara: 31st Society for Animation Studies, Dolan, P. 17 Jun 2019
  • From Silicon to Pixel: Exploring the material origins of the simulated image, Dolan, P. 18 Jun 2019, The 31st Conference of the Society for Animation Studies
  • In Silico: A practice-based exploration of computer simulations in art, Dolan, P. 1 Jun 2019
  • Spruce Pine, North Carolina (2018) - 8 minute HD video, Dolan, P. 1 Sep 2018
  • Records and Wireframes: NEON Festival, CentreSpace, Dundee Contemporary Arts, Dundee, Dolan, P. 9 Nov 2017
  • Learning extended writing: Designing for children's collaboration, Heslop, P., Kharrufa, A., Balaam, M., Leat, D., Dolan, P., Olivier, P. Jun 2013, Proceedings of the 12th International Conference on Interaction Design and Children, New York, ACM
  • Self-Organised Learning Environments (SOLEs) in an English School: an example of transformative pedagogy?, Dolan, P., Leat, D., Mazzoli Smith, L., Mitra, S., Todd, L., Wall, K. Nov 2013, In: Online Education Research Journal
  • Tables in the Wild: Lessons Learned from a Large-Scale Multi-Tabletop Deployment, Kharrufa, A., Balaam, M., Heslop, P., Leat, D., Dolan, P., Olivier, P. Apr 2013, CHI 2013 (ACM SIGCHI Conference on Human Factors in Computing Systems)

  • Arts (general) PhD July 04 2019
  • Teaching & Learning PGCE September 01 2004
  • Higher Education Academy Fellowship FHEA 2018

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