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Dr Steve Gibson

Associate Professor

Department: Northumbria School of Design

Steve Gibson is an interactive media artist, interface designer, electronic musician, and media curator with and an on-going practice that spans many disciplines. He is currently Associate Professor in Innovative Digital Media at Northumbria University. Steve has also had immediately publicly facing roles as Director for the Media Art event Interactive Futures (2002-07), and as co-owner of a media company in Victoria, Canada, Limbic Media Corporation (2007-14). He is primarily interested in transdisciplinary collaborations between art, design and computing, and has concentrated his research work on tactile and physical interfaces that enable a healthier relationship with technology.

Steve Gibson has presented at many world-leading venues including Ars Electronica, the Whitney Museum of American Art, the National Museum of Scotland, Banff Centre for the Arts, Digital Art Weeks, the European Media Arts Festival, ISEA, and Cabaret Voltaire, Zurich. His published work has appeared in Leonardo Electronic Almanac, Springer, St. Martin’s Press, and MIT Press. His co-authored book Live Visuals: History, Theory, Practice will be published by Routledge in 2022. He is currently working with Northern Dance Newcastle on a movement-based audio-visual project, Ephemera.

 

Steve Gibson

Research Themes and Scholarly Interests

1. Real-Time and Live Visuals – I am interested in the varied uses of Visuals in a real-time context, including performance, live cinema, gaming, projection mapping and information systems. Both my theoretical and practical research has been primarily concerned with this topic. I ran an AHRC-sponsored research network on Real-time Visuals in 2013-14 that culminated in a publication on Live Visuals for Leonardo Electronic Almanac. I am currently writing a co-authored book on Live Visuals to be publshed by Routledge in 2022.

2. Motion-tracking – I have worked on motion-tracking technologies for the past twenty-years plus. I have been lead beta-tester for the Gesture and Media System tracking environment for the past twenty years. My work with these systems has included creating behaviours for controlling video playback with user-motion, multi-user sharing of immersive environments over high-speed networks, integration of various media – sound, light, video, text, spoken word - with body movement, and design of 3D spaces for multi-user interaction with immersive environments. I have worked on a project in this area with Northern Dance, funded through Creativity Works/European Regional Diversification Fund (ERDF), and am currently working on a funded ERDF Funded project with them.

3. Intelligent gaming – Between 2007 and 2016 I completed a project called Grand Theft Bicycle in which the user interaction is achieved by outfitting a stationary bicycle with sensors. This is part of my on-going interest in physical computing, and more particularly forms the core of a long-term research goal to create a series of interfaces that encourage users to physically interact with technologically based environments.

4. Transdisciplinarity, as evidenced by a new generation of researchers who work across different disciplines. These researchers work not just collaboratively but employ the skill-set from one discipline and apply it to another becoming transliterate individuals. I co-edited a Springer volume entitled Transdisciplinary Digital Art.

Key Publications

  • Please visit the Pure Research Information Portal for further information
  • Being Formal Without Being a Formalist, Gibson, S. 11 Mar 2021, In: Leonardo
  • Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines, Green, C., Holmquist, L., Gibson, S. 3 Nov 2020, Interactive Storytelling, Cham, Springer
  • Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert Performers, Gibson, S. 18 Mar 2018, Twelfth International Conference on Tangible, Embedded and Embodied Interactions
  • Pseudo-Formalism as Strategy for Mapping the Audiovisual Body, Gibson, S. 12 Jun 2018, AVBODY
  • Grand Theft Bicycle, Gibson, S., Love, J., Olson, J. 24 Mar 2017
  • Repurposed Interface, Repurposed Medium, Repurposed Content, Gibson, S. 22 Mar 2017, In: Proceedings of the 3rd Biennial Research Through Design Conference
  • Eno, Brian (1948--), Gibson, S. 9 May 2016, Routledge Encyclopedia of Modernism, London, Taylor & Francis
  • Virtual VJ, Gibson, S., Müller Arisona, S. 16 Jan 2015

Professional Activity

  • Please visit the Pure Research Information Portal for further information
  • Other: Advisory Board, Sonic Scope: New Approaches to Audiovisual Culture, online Journal 2020
  • Organising a conference, workshop, ...: Sound, Image and Interaction Design Symposium 2020 2020
  • Organising a conference, workshop, ...: TVX2019 2019
  • Participating in a conference, workshop, ...: Twelfth International Conference on Tangible, Embedded and Embodied Interactions 2018
  • Participating in a conference, workshop, ...: Twelfth International Conference on Tangible, Embedded and Embodied Interactions 2018
  • Consultancy: Creativity Works 2017
  • Editorial work: Journal of Professional Communication (Journal) 2010

PGR Supervision

  • Emily Kirwan Start Date: 01/10/2021
  • Paul Dolan In Silico: A practice-based exploration of computer simulations in art Start Date: 08/10/2013 End Date: 11/06/2019
  • Helen Collard Finding Prana: Digital and Performative Experiments in Search of a Technology of the Self Start Date: 07/10/2014 End Date: 31/10/2019
  • Léon McCarthy Steering Audience Engagement During Audio-Visual Performance Start Date: 01/04/2011 End Date: 13/06/2016
  • Craig Green The Emergent Theatre: Designing for live Emergent Narrative performance and layered audience agency. Start Date: 01/10/2019
  • Paul Dolan In Silico: A practice-based exploration of computer simulations in art Start Date: 08/10/2013 End Date: 11/06/2019

Qualifications

  • Other Technologies PhD June 01 1992
  • Music MA June 01 1987
  • Music BA June 04 1984


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