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What will I learn on this module?
You will learn how to create a computer game, using industry-standard programming tools and an understanding of the mathematics of motion. You will extend your understanding of programming by using more advanced architectural concepts such as inheritance hierarchies, component architecture and templates. You will use a software package to implement sound, input and simple animated graphics. You will learn how to use geometrical vectors to describe and control the motion of objects in a two-dimensional environment. You will also develop your general problem-solving and programming skills.
For part of the module, you will work on smaller, directed tasks as you develop your skills. Later in the module, you will work on a larger task over several weeks, both independently and with the support of tutors in workshop time.
During the module, you will produce example software for your portfolio. This improves your employability both inside and outside the games industry, as it demonstrates your problem-solving abilities, the quality of your code and your ability to structure complex software.
How will I learn on this module?
You will learn through lectures, workshops, and independent learning. The lectures will cover theories and concepts that will enable you to tackle a series of guided exercises. You will work on these during workshops in Northumbria’s CIS building computer labs, which are fully equipped with the latest industry-standard software.
How will I be supported academically on this module?
You will be supported by lecturers during the timetabled sessions. The lecturers will support you with problem-solving and debugging strategies as well as by explaining concepts and principles. During these sessions, you will receive feedback on your work. The University’s eLearning Portal offers remote access to all lecture and seminar materials to reinforce your learning. In addition, the university library offers support for all students through providing electronic resources. Outside teaching sessions, lecturers can be contacted for advice or questions by email or in person during published available times.
Teaching will follow EDI guidelines to ensure that all students feel welcome, encouraged and valued.
What will I be expected to read on this module?
All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)
What will I be expected to achieve?
Knowledge & Understanding:
ML01 – Use advanced programming techniques to structure complex software.
ML02 – Use software packages to implement sound, graphics and gameplay elements.
ML03 - Apply mathematical principles to simulate motion and collision in a game.
Intellectual / Professional skills & abilities:
ML04 - Apply critical thinking to solve games-related software problems.
Personal values attributes:
MLO5 – Use responsible professional approaches when constructing software and communicating software design.
How will I be assessed?
For the summative assessment, you will construct a computer game using the tools and techniques we have taught on this module. You will also communicate the organisation of your computer code. This covers all learning outcomes for the module.
You will receive feedback on your summative assessment. This will give you an understanding of your development so far and how to improve your technical and general skills on future modules. On an on-going basis you will also receive formative feedback on exercises completed in class time, and during independent study.
Pre-requisite(s)
NA
Co-requisite(s)
NA
Module abstract
During this module you will construct an arcade-style computer game, making use of sound, graphics and user input. You will develop your understanding of programming by learning more advanced aspects of software architecture and will apply this understanding to a larger program. You will also learn some mathematical techniques to simulate realistic motion in a computer game, including the use of geometrical vectors. By the end of the module you will have constructed a complex piece of software that will be a valuable addition to your personal portfolio.
Course info
UCAS Code G416
Credits 20
Level of Study Undergraduate
Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad
Department Computer and Information Sciences
Location City Campus, Northumbria University
City Newcastle
Start September 2023 or September 2024
Full time Courses starting in 2023 are primarily delivered via on-campus face to face learning but may include elements of online learning. We continue to monitor government and local authority guidance in relation to Covid-19 and we are ready and able to flex accordingly to ensure the health and safety of our students and staff.
Contact time is subject to increase or decrease in line with additional restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors, potentially to a full online offer, should further restrictions be deemed necessary in future. Our online activity will be delivered through Blackboard Ultra, enabling collaboration, connection and engagement with materials and people.
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We continuously review and improve course content in consultation with our students and employers. To make sure we can inform you of any changes to your course register for updates on the course page.
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