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Paul Dolan

Senior Lecturer

Department: Arts

  • I graduated from Northumbria University with a 1st in Media Production in 2004, specialising in animation, followed by a PGCE in Art and Design. Since then my career has symbiotically involved art and education. I have worked as an animator since graduation, in commercial and artistic contexts.

  • I graduated from Northumbria University with a 1st in Media Production in 2004, specialising in animation, followed by a PGCE in Art and Design. Since then my career has symbiotically involved art and education. I have worked as an animator since graduation, in commercial and artistic contexts.

    Teaching


    MI7005 Experimental Animation 1: This module uses experimental processes to help students reflect on and develop their animation practice.
    MI6021 & MI6015 Final Project Research and Development & Final Project: Production and Realisation: This module constitutes the final year project for undergraduates, in which they make a short animated film over the course of a year.
    MI5018 Compositing for Animation: This module provides students with an opportunity to composite 2D and 3D animation into live video footage.
    MI5015 3D Games Design: This module introduces students to real-time animation, game engine processes and visual scripting. Students are asked to re-create the inside of a contemporary artists’ mind using a game engine.
    In the past I have also taught Introduction to Animation, Motion Graphics, Sound and Edit and Interactive Animation.

    Qualifications


    BA(Hns) in Media Production – 1st
    PGCE Art and Design
    PhD
    Fellow Higher Education Authority


    Research Themes and Scholarly Interests


    My research incorporates theory and practice from contemporary art, new media art, post-photography, software studies and videogame theory. My research is based around computer simulations, and can be divided into four main areas of interest:


    The ecological impact of virtual culture –I am interested in the operational and physical impact of computer simulations and digital media on the physical environment. My current practice explores physical sites involved in the mining, manufacturing and disposal of digital media.


    The ontology of Computer simulations – I use the term computer simulations to mean animation, videogames and VFX processes across commercial and artistic contexts. I am interested in the ontological form and behaviour of computer simulations – what they are, how they work, and what impact they have on contemporary life.


    Recalcitrant Temporalities – I am interested in how time is constructed in real-time computer simulations. My research challenges the simplicity of the term ‘real-time’ and offers an Assemblage Theory-based approach to understanding heterogenous temporalities that cut across human, non-human, physical and virtual domains.


    Re-materialising simulations – My research adopts new-materialist philosophies to understanding digital media and art. I am interested in using practice to gain a better understanding of where the intersections of the real and virtual lie in computer simulations. Existing research on Software Studies, Media Ecologies, Media Archaeology and other forms of Digital Materialisms all underpin this line of thinking.

    Key Publications

    Please visit Pure for a full list of publications.

    Links
    Personal Website: www.paulmichaeldolan.com
    BA Animation Instagram account: https://www.instagram.com/animationnorth/
    BA Animation archive: www.nuanimation.com

    Supervision


    I welcome enquiries relating to computer simulation, animation, videogames, VFX, VR and AR. Proposals that relate to new media art and contemporary art are particularly welcome.

Paul Dolan

Key Publications

  • Please visit the Pure Research Information Portal for further information
  • Expanded Animation, Convento Sao Pedro de Alcantara, Dolan, P. 17 Jun 2019
  • From Silicon to Pixel, Dolan, P. 18 Jun 2019
  • In Silico, Dolan, P. 1 Jun 2019
  • Spruce Pine, North Carolina (2018) - 8 minute HD video, Dolan, P. 1 Sep 2018
  • Records and Wireframes, Dolan, P. 9 Nov 2017
  • Learning extended writing: Designing for children's collaboration, Heslop, P., Kharrufa, A., Balaam, M., Leat, D., Dolan, P., Olivier, P. Jun 2013, Proceedings of the 12th International Conference on Interaction Design and Children, New York, ACM
  • Self-Organised Learning Environments (SOLEs) in an English School: an example of transformative pedagogy?, Dolan, P., Leat, D., Mazzoli Smith, L., Mitra, S., Todd, L., Wall, K. Nov 2013, In: Online Education Research Journal
  • Tables in the Wild: Lessons Learned from a Large-Scale Multi-Tabletop Deployment, Kharrufa, A., Balaam, M., Heslop, P., Leat, D., Dolan, P., Olivier, P. Apr 2013

Qualifications

  • Arts (general) PhD July 04 2019
  • Teaching & Learning PGCE September 01 2004
  • Higher Education Academy Fellowship FHEA 2018

Research Themes and Scholarly Interests

My research incorporates theory and practice from contemporary art, new media art, post-photography, software studies and videogame theory. My research is based around computer simulations, and can be divided into four main areas of interest:


The ecological impact of virtual culture –I am interested in the operational and physical impact of computer simulations and digital media on the physical environment. My current practice explores physical sites involved in the mining, manufacturing and disposal of digital media.


The ontology of Computer simulations – I use the term computer simulations to mean animation, videogames and VFX processes across commercial and artistic contexts. I am interested in the ontological form and behaviour of computer simulations – what they are, how they work, and what impact they have on contemporary life.


Recalcitrant Temporalities – I am interested in how time is constructed in real-time computer simulations. My research challenges the simplicity of the term ‘real-time’ and offers an Assemblage Theory-based approach to understanding heterogenous temporalities that cut across human, non-human, physical and virtual domains.


Re-materialising simulations – My research adopts new-materialist philosophies to understanding digital media and art. I am interested in using practice to gain a better understanding of where the intersections of the real and virtual lie in computer simulations. Existing research on Software Studies, Media Ecologies, Media Archaeology and other forms of Digital Materialisms all underpin this line of thinking.


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